streambuf Layer
The istream and ostream classes are meant to handle
conversion between objects in your program and their textual representation.
By contrast, the underlying streambuf class is for transferring
raw bytes between your program, and input sources or output sinks.
Different streambuf subclasses connect to different kinds of
sources and sinks.
The GNU implementation of streambuf is still evolving; we
describe only some of the highlights.
streambufStreambuf buffer management is fairly sophisticated (this is a nice way to say "complicated"). The standard protocol has the following "areas":
The GNU streambuf design extends this, but the details are
still evolving.
The following methods are used to manipulate these areas.
These are all protected methods, which are intended to be
used by virtual function in classes derived from streambuf.
They are also all ANSI/ISO-standard, and the ugly names
are traditional.
(Note that if a pointer points to the 'end' of an area,
it means that it points to the character after the area.)
pptr() < epptr (), the pptr()
returns a pointer to the current put position.
(In that case, the next write will
overwrite *pptr(), and increment pptr().)
Otherwise, there is no put position available
(and the next character written will cause streambuf::overflow
to be called).
gptr() < egptr (), then gptr()
returns a pointer to the current get position.
(In that case the next read will read *gptr(),
and possibly increment gptr().)
Otherwise, there is no read position available
(and the next read will cause streambuf::underflow
to be called).
overflow
Suppose you have a function write_to_window that
writes characters to a window object. If you want to use the
ostream function to write to it, here is one (portable) way to do it.
This depends on the default buffering (if any).
#include <iostream.h>
/* Returns number of characters successfully written to win. */
extern int write_to_window (window* win, char* text, int length);
class windowbuf : public streambuf {
window* win;
public:
windowbuf (window* w) { win = w; }
int sync ();
int overflow (int ch);
// Defining xsputn is an optional optimization.
// (streamsize was recently added to ANSI C++, not portable yet.)
streamsize xsputn (char* text, streamsize n);
};
int windowbuf::sync ()
{ streamsize n = pptr () - pbase ();
return (n && write_to_window (win, pbase (), n) != n) ? EOF : 0;
}
int windowbuf::overflow (int ch)
{ streamsize n = pptr () - pbase ();
if (n && sync ())
return EOF;
if (ch != EOF)
{
char cbuf[1];
cbuf[0] = ch;
if (write_to_window (win, cbuf, 1) != 1)
return EOF;
}
pbump (-n); // Reset pptr().
return 0;
}
streamsize windowbuf::xsputn (char* text, streamsize n)
{ return sync () == EOF ? 0 : write_to_window (win, text, n); }
int
main (int argc, char**argv)
{
window *win = ...;
windowbuf wbuf(win);
ostream wstr(&wbuf);
wstr << "Hello world!\n";
}
streambuf objects
The GNU streambuf class supports printf-like
formatting and scanning.
fprintf(file, format, ...).
The format is a printf-style format control string, which is used
to format the (variable number of) arguments, printing the result on
the this streambuf. The result is the number of characters printed.
vfprintf(file, format, args).
The format is a printf-style format control string, which is used
to format the argument list args, printing the result on
the this streambuf. The result is the number of characters printed.
fscanf(file, format, ...).
The format is a scanf-style format control string, which is used
to read the (variable number of) arguments from the this streambuf.
The result is the number of items assigned, or EOF in case of
input failure before any conversion.
streambuf::scan, but takes a single va_list argument.
stdio
A stdiobuf is a streambuf object that points to
a FILE object (as defined by stdio.h).
All streambuf operations on the stdiobuf are forwarded
to the FILE. Thus the stdiobuf object provides a
wrapper around a FILE, allowing use of streambuf
operations on a FILE. This can be useful when mixing
C code with C++ code.
The pre-defined streams cin, cout, and cerr are
normally implemented as stdiobuf objects that point to
respectively stdin, stdout, and stderr. This is
convenient, but it does cost some extra overhead.
If you set things up to use the implementation of stdio provided
with this library, then cin, cout, and cerr will be
set up to to use stdiobuf objects, since you get their benefits
for free. See section C Input and Output.
The procbuf class is a GNU extension. It is derived from
streambuf. A procbuf can be closed (in which case
it does nothing), or open (in which case it allows communicating
through a pipe with some other program).
procbuf in a closed state.
If mode is `ios::in', standard output from the program is sent
to a pipe; you can read from the pipe by reading from the
procbuf. (This is similar to `popen(command, "r")'.)
If mode is `ios::out', output written written to the
procbuf is written to a pipe; the program is set up to read its
standard input from (the other end of) the pipe. (This is similar to
`popen(command, "w")'.)
The procbuf must start out in the closed state.
Returns `*this' on success, and `NULL' on failure.
The GNU iostream library allows you to ask a streambuf to
remember the current position. This allows you to go back to this
position later, after reading further. You can back up arbitrary
amounts, even on unbuffered files or multiple buffers' worth, as long as
you tell the library in advance. This unbounded backup is very useful
for scanning and parsing applications. This example shows a typical
scenario:
// Read either "dog", "hound", or "hounddog".
// If "dog" is found, return 1.
// If "hound" is found, return 2.
// If "hounddog" is found, return 3.
// If none of these are found, return -1.
int my_scan(streambuf* sb)
{
streammarker fence(sb);
char buffer[20];
// Try reading "hounddog":
if (sb->sgetn(buffer, 8) == 8
&& strncmp(buffer, "hounddog", 8) == 0)
return 3;
// No, no "hounddog": Back up to 'fence'
sb->seekmark(fence); //
// ... and try reading "dog":
if (sb->sgetn(buffer, 3) == 3
&& strncmp(buffer, "dog", 3) == 0)
return 1;
// No, no "dog" either: Back up to 'fence'
sb->seekmark(fence); //
// ... and try reading "hound":
if (sb->sgetn(buffer, 5) == 5
&& strncmp(buffer, "hound", 5) == 0)
return 2;
// No, no "hound" either: Back up and signal failure.
sb->seekmark(fence); // Backup to 'fence'
return -1;
}
streammarker associated with sbuf
that remembers the current position of the get pointer.
*this and mark2 (which must point into the same
streambuffer as this).
An indirectbuf is one that forwards all of its I/O requests to another streambuf.
An indirectbuf can be used to implement Common Lisp
synonym-streams and two-way-streams:
class synonymbuf : public indirectbuf {
Symbol *sym;
synonymbuf(Symbol *s) { sym = s; }
virtual streambuf *lookup_stream(int mode) {
return coerce_to_streambuf(lookup_value(sym)); }
};