This chapter describes most of the functions and variables related to Emacs windows. See section Emacs Display, for information on how text is displayed in windows.
A window is the physical area of the screen in which a buffer is displayed. The term is also used to refer to a Lisp object which represents that screen area in Emacs Lisp. It should be clear from the context which is meant.
There is always at least one window in any frame. In each frame, at
any time, one and only one window is designated as selected within
the frame. The frame's cursor appears in that window. There is also
one selected frame; and the window selected within that frame is
the selected window. The selected window's buffer is usually the
current buffer (except when set-buffer
has been used).
See section The Current Buffer.
For all intents, a window only exists while it is displayed on the terminal. Once removed from the display, the window is effectively deleted and should not be used, even though there may still be references to it from other Lisp objects. Restoring a saved window configuration is the only way for a window no longer on the screen to come back to life. (See section Deleting Windows.)
Each window has the following attributes:
Users create multiple windows so they can look at several buffers at once. Lisp libraries use multiple windows for a variety of reasons, but most often to give different views of the same information. In Rmail, for example, you can move through a summary buffer in one window while the other window shows messages one at a time as they are reached.
The meaning of "window" in Emacs is similar to what it means in the context of general purpose window systems such as X, but not identical. The X Window System subdivides the screen into X windows; Emacs uses one or more X windows, called frames in Emacs terminology, and subdivides each of them into (nonoverlapping) Emacs windows. When you use Emacs on an ordinary display terminal, Emacs subdivides the terminal screen into Emacs windows.
Most window systems support arbitrarily located overlapping windows. In contrast, Emacs windows are tiled; they never overlap, and together they fill the whole of the screen or frame. Because of the way in which Emacs creates new windows and resizes them, you can't create every conceivable tiling of windows on an Emacs frame. See section Splitting Windows, and section The Size of a Window.
See section Emacs Display, for information on how the contents of the window's buffer are displayed in the window.
t
if object is a window.
The functions described here are the primitives used to split a window
into two windows. Two higher level functions sometimes split a window,
but not always: pop-to-buffer
and display-buffer
(see section Displaying Buffers in Windows).
The functions described here do not accept a buffer as an argument. The two "halves" of the split window initially display the same buffer previously visible in the window that was split.
If horizontal is non-nil
, then window splits into
two side by side windows. The original window window keeps the
leftmost size columns, and gives the rest of the columns to the
new window. Otherwise, it splits into windows one above the other, and
window keeps the upper size lines and gives the rest of the
lines to the new window. The original window is therefore the
right-hand or upper of the two, and the new window is the left-hand or
lower.
If window is omitted or nil
, then the selected window is
split. If size is omitted or nil
, then window is
divided evenly into two parts. (If there is an odd line, it is
allocated to the new window.) When split-window
is called
interactively, all its arguments are nil
.
The following example starts with one window on a screen that is 50 lines high by 80 columns wide; then the window is split.
(setq w (selected-window)) => #<window 8 on windows.texi> (window-edges) ; Edges in order: => (0 0 80 50) ; left--top--right--bottom ;; Returns window created (setq w2 (split-window w 15)) => #<window 28 on windows.texi> (window-edges w2) => (0 15 80 50) ; Bottom window; ; top is line 15 (window-edges w) => (0 0 80 15) ; Top window
The screen looks like this:
__________ | | line 0 | w | |__________| | | line 15 | w2 | |__________| line 50 column 0 column 80
Next, the top window is split horizontally:
(setq w3 (split-window w 35 t)) => #<window 32 on windows.texi> (window-edges w3) => (35 0 80 15) ; Left edge at column 35 (window-edges w) => (0 0 35 15) ; Right edge at column 35 (window-edges w2) => (0 15 80 50) ; Bottom window unchanged
Now, the screen looks like this:
column 35 __________ | | | line 0 | w | w3 | |___|______| | | line 15 | w2 | |__________| line 50 column 0 column 80
This function is simply an interface to split-windows
.
Here is the complete function definition for it:
(defun split-window-vertically (&optional arg) "Split current window into two windows, one above the other." (interactive "P") (split-window nil (and arg (prefix-numeric-value arg))))
This function is simply an interface to split-windows
. Here is
the complete definition for split-window-horizontally
(except for
part of the documentation string):
(defun split-window-horizontally (&optional arg) "Split selected window into two windows, side by side..." (interactive "P") (split-window nil (and arg (prefix-numeric-value arg)) t))
nil
if there is only one window. The
argument no-mini, if non-nil
, means don't count the
minibuffer even if it is active; otherwise, the minibuffer window is
included, if active, in the total number of windows which is compared
against one.
The argument all-frames specifies which frames to consider. Here are the possible values and their meanings:
nil
t
visible
A window remains visible on its frame unless you delete it by calling certain functions that delete windows. A deleted window cannot appear on the screen, but continues to exist as a Lisp object until there are no references to it. There is no way to cancel the deletion of a window aside from restoring a saved window configuration (see section Window Configurations). Restoring a window configuration also deletes any windows that aren't part of that configuration.
When you delete a window, the space it took up is given to one adjacent sibling. (In Emacs version 18, the space was divided evenly among all the siblings.)
nil
if window is deleted, and
t
otherwise.
Warning: erroneous information or fatal errors may result from using a deleted window as if it were live.
delete-window
is called.
This function returns nil
.
When delete-window
is called interactively, window
defaults to the selected window.
nil
, then the selected window is used by default.
The result is nil
.
delete-windows-on
operates frame by frame. If a frame has
several windows showing different buffers, then those showing
buffer are removed, and the others expand to fill the space. If
all windows in some frame are showing buffer (including the case
where there is only one window), then the frame reverts to having a
single window showing another buffer chosen with other-buffer
.
See section The Buffer List.
The argument frame controls which frames to operate on:
nil
, operate on the selected frame.
t
, operate on all frames.
visible
, operate on all visible frames.
This function always returns nil
.
When a window is selected, the buffer in the window becomes the current buffer, and the cursor will appear in it.
The return value is window.
(setq w (next-window)) (select-window w) => #<window 65 on windows.texi>
The following functions choose one of the windows on the screen, offering various criteria for the choice.
The selected window can be the least recently used window if it is the only window. A newly created window becomes the least recently used window until it is selected. A minibuffer window is never a candidate.
The argument frame controls which set of windows are considered.
nil
, consider windows on the selected frame.
t
, consider windows on all frames.
visible
, consider windows on all visible frames.
If there are two windows of the same size, then the function returns the window which is first in the cyclic ordering of windows (see following section), starting from the selected window.
The argument frame controls which set of windows are
considered. See get-lru-window
, above.
When you use the command C-x o (other-window
) to select
the next window, it moves through all the windows on the screen in a
specific cyclic order. For any given configuration of windows, this
order never varies. It is called the cyclic ordering of windows.
This ordering generally goes from top to bottom, and from left to right. But it may go down first or go right first, depending on the order in which the windows were split.
If the first split was vertical (into windows one above each other), and then the subwindows were split horizontally, then the ordering is left to right in the top of the frame, and then left to right in the next lower part of the frame, and so on. If the first split was horizontal, the ordering is top to bottom in the left part, and so on. In general, within each set of siblings at any level in the window tree, the order is left to right, or top to bottom.
The value of the argument minibuf determines whether the
minibuffer is included in the window order. Normally, when
minibuf is nil
, the minibuffer is included if it is
currently active; this is the behavior of C-x o. (The minibuffer
window is active while the minibuffer is in use. See section Minibuffers.)
If minibuf is t
, then the cyclic ordering includes the
minibuffer window even if it is not active.
If minibuf is neither t
nor nil
, then the minibuffer
window is not included even if it is active.
The argument all-frames specifies which frames to consider. Here are the possible values and their meanings:
nil
t
visible
This example assumes there are two windows, both displaying the buffer `windows.texi':
(selected-window) => #<window 56 on windows.texi> (next-window (selected-window)) => #<window 52 on windows.texi> (next-window (next-window (selected-window))) => #<window 56 on windows.texi>
next-window
.
nil
.
In an interactive call, count is the numeric prefix argument.
proc
once for each window with the window as its sole argument.
The optional arguments minibuf and all-frames specify the
set of windows to include in the scan. See next-window
, above,
for details.
This section describes low-level functions to examine windows or to display buffers in windows in a precisely controlled fashion. See the following section for related functions that find a window to use and specify a buffer for it. The functions described there are easier to use than these, but they employ heuristics in choosing or creating a window; use these functions when you need complete control.
nil
.
(set-window-buffer (selected-window) "foo") => nil
(window-buffer) => #<buffer windows.texi>
nil
if there is none. If there are
several such windows, then the function returns the first one in the
cyclic ordering of windows, starting from the selected window.
See section Cyclic Ordering of Windows.
The argument all-frames controls which windows to consider.
nil
, consider windows on the selected frame.
t
, consider windows on all frames.
visible
, consider windows on all visible frames.
other-buffer
. In the usual applications of this function, you
don't care which other buffer is used; you just want to make sure that
buffer is no longer displayed.
This function returns nil
.
In this section we describe convenient functions that choose a window automatically and use it to display a specified buffer. These functions can also split an existing window in certain circumstances. We also describe variables that parameterize the heuristics used for choosing a window. See the preceding section for low-level functions that give you more precise control.
Do not use the functions in this section in order to make a buffer
current so that a Lisp program can access or modify it; they are too
drastic for that purpose, since they change the display of buffers in
windows, which is gratuitous and will surprise the user. Instead, use
set-buffer
(see section The Current Buffer) and save-excursion
(see section Excursions), which designate buffers as current for programmed
access without affecting the display of buffers in windows.
set-buffer
, which makes buffer-or-name
the current buffer but does not display it in the selected window.
See section The Current Buffer.
If buffer-or-name does not identify an existing buffer, then a new buffer by that name is created.
Normally the specified buffer is put at the front of the buffer list.
This affects the operation of other-buffer
. However, if
norecord is non-nil
, this is not done. See section The Buffer List.
The switch-to-buffer
function is often used interactively, as
the binding of C-x b. It is also used frequently in programs. It
always returns nil
.
switch-to-buffer
.
The previously selected window is absolutely never used to display the buffer. If it is the only window, then it is split to make a distinct window for this purpose. If the selected window is already displaying the buffer, then it continues to do so, but another window is nonetheless found to display it in as well.
If the variable pop-up-frames
is non-nil
,
pop-to-buffer
looks for a window in any visible frame already
displaying the buffer; if there is one, it returns that window and makes
it be selected within its frame. If there is none, it creates a new
frame and displays the buffer in it.
If pop-up-frames
is nil
, then pop-to-buffer
operates entirely within the selected frame. (If the selected frame has
just a minibuffer, pop-to-buffer
operates within the most
recently selected frame that was not just a minibuffer.)
If the variable pop-up-windows
is non-nil
, windows may
be split to create a new window that is different from the original
window. For details, see section Choosing a Window for Display.
If other-window is non-nil
, pop-to-buffer
finds or
creates another window even if buffer-or-name is already visible
in the selected window. Thus buffer-or-name could end up
displayed in two windows. On the other hand, if buffer-or-name is
already displayed in the selected window and other-window is
nil
, then the selected window is considered sufficient display
for buffer-or-name, so that nothing needs to be done.
If buffer-or-name is a string that does not name an existing buffer, a buffer by that name is created.
An example use of this function is found at the end of section Process Filter Functions.
This section describes the basic facility which chooses a window to
display a buffer in---display-buffer
. All the higher-level
functions and commands use this subroutine. Here we describe how to use
display-buffer
and how to customize it.
pop-to-buffer
, but it does not select that window and does not
make the buffer current. The identity of the selected window is
unaltered by this function.
If not-this-window is non-nil
, it means to display the
specified buffer in a window other than the selected one, even if it is
already on display in the selected window. This can cause the buffer to
appear in two windows at once. Otherwise, if buffer-or-name is
already being displayed in any window, that is good enough, so this
function does nothing.
display-buffer
returns the window chosen to display
buffer-or-name.
Precisely how display-buffer
finds or creates a window depends on
the variables described below.
display-buffer
makes new windows.
If it is non-nil
and there is only one window, then that window
is split. If it is nil
, then display-buffer
does not
split the single window, but uses it whole.
display-buffer
may split a window,
if there are multiple windows. display-buffer
always splits the
largest window if it has at least this many lines. If the largest
window is not this tall, it is split only if it is the sole window and
pop-up-windows
is non-nil
.
display-buffer
makes new frames.
If it is non-nil
, display-buffer
looks for an existing
window already displaying the desired buffer, on any visible frame. If
it finds one, it returns that window. Otherwise it makes a new frame.
The variables pop-up-windows
and split-height-threshold
do
not matter if pop-up-frames
is non-nil
.
If pop-up-frames
is nil
, then display-buffer
either
splits a window or reuses one.
See section Frames, for more information.
pop-up-frames
is non-nil
.
Its value should be a function of no arguments. When
display-buffer
makes a new frame, it does so by calling that
function, which should return a frame. The default value of the
variable is a function which creates a frame using parameters from
pop-up-frame-alist
.
display-buffer
makes a new frame. See section Frame Parameters, for
more information about frame parameters.
display-buffer
handles the
buffer specially.
By default, special display means to give the buffer a dedicated frame.
display-buffer
handles the buffer
specially.
By default, special display means to give the buffer a dedicated frame.
The default value of this variable is
special-display-popup-frame
.
special-display-popup-frame
to use when it creates a frame.
display-buffer
. If it is non-nil
, it should be a function
that display-buffer
calls to do the work. The function should
accept two arguments, the same two arguments that display-buffer
received. It should choose or create a window, display the specified
buffer, and then return the window.
This hook takes precedence over all the other options and hooks described above.
A window can be marked as "dedicated" to its buffer. Then
display-buffer
does not try to use that window.
t
if window is marked as dedicated;
otherwise nil
.
nil
, and nondedicated otherwise.
Each window has its own value of point, independent of the value of point in other windows displaying the same buffer. This makes it useful to have multiple windows showing one buffer.
As far as the user is concerned, point is where the cursor is, and when the user switches to another buffer, the cursor jumps to the position of point in that buffer.
When window is the selected window and its buffer is also the current buffer, the value returned is the same as point in that buffer.
Strictly speaking, it would be more correct to return the
"top-level" value of point, outside of any save-excursion
forms. But that value is hard to find.
Each window contains a marker used to keep track of a buffer position which specifies where in the buffer display should start. This position is called the display-start position of the window (or just the start). The character after this position is the one that appears at the upper left corner of the window. It is usually, but not inevitably, at the beginning of a text line.
nil
, the selected window is
used. For example,
(window-start) => 7058
When you create a window, or display a different buffer in it, the the display-start position is set to a display-start position recently used for the same buffer, or 1 if the buffer doesn't have any.
For a realistic example, see the description of count-lines
in
section Motion by Text Lines.
nil
, the selected window is
used.
The display routines insist that the position of point be visible when a
buffer is displayed. Normally, they change the display-start position
(that is, scroll the window) whenever necessary to make point visible.
However, if you specify the start position with this function using
nil
for noforce, it means you want display to start at
position even if that would put the location of point off the
screen. If this does place point off screen, the display routines move
point to the left margin on the middle line in the window.
For example, if point is 1 and you set the start of the window to 2, then point would be "above" the top of the window. The display routines will automatically move point if it is still 1 when redisplay occurs. Here is an example:
;; Here is what `foo' looks like before executing ;; theset-window-start
expression. ---------- Buffer: foo ---------- -!-This is the contents of buffer foo. 2 3 4 5 6 ---------- Buffer: foo ---------- (set-window-start (selected-window) (1+ (window-start))) => 2 ;; Here is what `foo' looks like after executing ;; theset-window-start
expression. ---------- Buffer: foo ---------- his is the contents of buffer foo. 2 3 -!-4 5 6 ---------- Buffer: foo ----------
If noforce is non-nil
, and position would place point
off screen at the next redisplay, then redisplay computes a new window-start
position that works well with point, and thus position is not used.
This function returns position.
t
if position is within the range
of text currently visible on the screen in window. It returns
nil
if position is scrolled vertically out of view. The
argument position defaults to the current position of point;
window, to the selected window. Here is an example:
(or (pos-visible-in-window-p (point) (selected-window)) (recenter 0))
The pos-visible-in-window-p
function considers only vertical
scrolling. If position is out of view only because window
has been scrolled horizontally, pos-visible-in-window-p
returns
t
. See section Horizontal Scrolling.
Vertical scrolling means moving the text up or down in a window. It
works by changing the value of the window's display-start location. It
may also change the value of window-point
to keep it on the
screen.
In the commands scroll-up
and scroll-down
, the directions
"up" and "down" refer to the motion of the text in the buffer at which
you are looking through the window. Imagine that the text is
written on a long roll of paper and that the scrolling commands move the
paper up and down. Thus, if you are looking at text in the middle of a
buffer and repeatedly call scroll-down
, you will eventually see
the beginning of the buffer.
Some people have urged that the opposite convention be used: they imagine that the window moves over text that remains in place. Then "down" commands would take you to the end of the buffer. This view is more consistent with the actual relationship between windows and the text in the buffer, but it is less like what the user sees. The position of a window on the terminal does not move, and short scrolling commands clearly move the text up or down on the screen. We have chosen names that fit the user's point of view.
The scrolling functions (aside from scroll-other-window
) have
unpredictable results if the current buffer is different from the buffer
that is displayed in the selected window. See section The Current Buffer.
If count is nil
(or omitted), then the length of scroll
is next-screen-context-lines
lines less than the usable height of
the window (not counting its mode line).
scroll-up
returns nil
.
If count is omitted or nil
, then the length of the scroll
is next-screen-context-lines
lines less than the usable height of
the window.
scroll-down
returns nil
.
nil
, are handled
as in scroll-up
.
The window that is scrolled is normally the one following the selected
window in the cyclic ordering of windows--the window that
next-window
would return. See section Cyclic Ordering of Windows.
You can specify a buffer to scroll with the variable
other-window-scroll-buffer
. When the selected window is the
minibuffer, the next window is normally the one at the top left corner.
You can specify a different window to scroll with the variable
minibuffer-scroll-window
. This variable has no effect when any
other window is selected. See section Minibuffer Miscellany.
When the minibuffer is active, it is the next window if the selected
window is the one at the bottom right corner. In this case,
scroll-other-window
attempts to scroll the minibuffer. If the
minibuffer contains just one line, it has nowhere to scroll to, so the
line reappears after the echo area momentarily displays the message
"Beginning of buffer".
nil
, it tells scroll-other-window
which buffer to scroll.
scroll-up
with an argument of nil
scrolls so that this many lines at the
bottom of the window appear instead at the top. The default value is
2
.
If count is a nonnegative number, it puts the line containing
point count lines down from the top of the window. If count
is a negative number, then it counts upward from the bottom of the
window, so that -1 stands for the last usable line in the window.
If count is a non-nil
list, then it stands for the line in
the middle of the window.
If count is nil
, recenter
puts the line containing
point in the middle of the window, then clears and redisplays the entire
selected frame.
When recenter
is called interactively, count is the raw
prefix argument. Thus, typing C-u as the prefix sets the
count to a non-nil
list, while typing C-u 4 sets
count to 4, which positions the current line four lines from the
top.
Typing C-u 0 C-l positions the current line at the top of the window. This action is so handy that some people bind the command to a function key. For example,
(defun line-to-top-of-window () "Scroll current line to top of window. Replaces three keystroke sequence C-u 0 C-l." (interactive) (recenter 0)) (global-set-key "\C-cl" 'line-to-top-of-window)
Because we read English first from top to bottom and second from left
to right, horizontal scrolling is not like vertical scrolling. Vertical
scrolling involves selection of a contiguous portion of text to display.
Horizontal scrolling causes part of each line to go off screen. The
amount of horizontal scrolling is therefore specified as a number of
columns rather than as a position in the buffer. It has nothing to do
with the display-start position returned by window-start
.
Usually, no horizontal scrolling is in effect; then the leftmost column is at the left edge of the window. In this state, scrolling to the right is meaningless, since there is no data to the left of the screen to be revealed by it; so this is not allowed. Scrolling to the left is allowed; it scrolls the first columns of text off the edge of the window and can reveal additional columns on the right that were truncated before. Once a window has a nonzero amount of leftward horizontal scrolling, you can scroll it back to the right, but only so far as to reduce the net horizontal scroll to zero. There is no limit to how far left you can scroll, but eventually all the text will disappear off the left edge.
window-hscroll
.
window-hscroll
.
Once you scroll a window as far right as it can go, back to its normal position where the total leftward scrolling is zero, attempts to scroll any farther right have no effect.
The value is never negative. It is zero when no horizontal scrolling has been done in window (which is usually the case).
If window is nil
, the selected window is used.
(window-hscroll) => 0 (scroll-left 5) => 5 (window-hscroll) => 5
The value returned is columns.
(set-window-hscroll (selected-window) 10) => 10
Here is how you can determine whether a given position position is off the screen due to horizontal scrolling:
(save-excursion (goto-char position) (and (>= (- (current-column) (window-hscroll window)) 0) (< (- (current-column) (window-hscroll window)) (window-width window))))
An Emacs window is rectangular, and its size information consists of the height (the number of lines) and the width (the number of character positions in each line). The mode line is included in the height. But the width does not count the scroll bar or the column of `|' characters separates side-by-side windows.
The following three functions return size information about a window:
frame-height
on that frame (since the last line
is always reserved for the minibuffer).
If window is nil
, the function uses the selected window.
(window-height) => 23 (split-window-vertically) => #<window 4 on windows.texi> (window-height) => 11
frame-width
on that frame. The width does not include the
window's scroll bar or the column of `|' characters that separates
side-by-side windows.
If window is nil
, the function uses the selected window.
(window-width) => 80
nil
, the selected window is used.
The order of the list is (left top right
bottom)
, all elements relative to 0, 0 at the top left corner of
the frame. The element right of the value is one more than the
rightmost column used by window, and bottom is one more than
the bottommost row used by window and its mode-line.
When you have side-by-side windows, the right edge value for a window with a neighbor on the right includes the width of the separator between the window and that neighbor. This separator may be a column of `|' characters or it may be a scroll bar. Since the width of the window does not include this separator, the width does not equal the difference between the right and left edges in this case.
Here is the result obtained on a typical 24-line terminal with just one window:
(window-edges (selected-window)) => (0 0 80 23)
If window is at the upper left corner of its frame, right
and bottom are the same as the values returned by
(window-width)
and (window-height)
respectively, and
top and bottom are zero. For example, the edges of the
following window are `0 0 5 8'. Assuming that the frame has
more than 8 columns, the last column of the window (column 7) holds a
border rather than text. The last row (row 4) holds the mode line,
shown here with `xxxxxxxxx'.
0 _______ 0 | | | | | | | | xxxxxxxxx 4 7
When there are side-by-side windows, any window not at the right edge of its frame has a separator in its last column or columns. The separator counts as one or two columns in the width of the window. A window never includes a separator on its left, since that belongs to the window to the left.
In the following example, let's suppose that the frame is 7 columns wide. Then the edges of the left window are `0 0 4 3' and the edges of the right window are `4 0 7 3'.
___ ___ | | | | | | xxxxxxxxx 0 34 7
The window size functions fall into two classes: high-level commands that change the size of windows and low-level functions that access window size. Emacs does not permit overlapping windows or gaps between windows, so resizing one window affects other windows.
window-min-height
lines, that window disappears.
If horizontal is non-nil
, this function makes
window wider by size columns, stealing columns instead of
lines. If a window from which columns are stolen shrinks below
window-min-width
columns, that window disappears.
If the window's frame is smaller than size lines (or columns), then the function makes the window occupy the entire height (or width) of the frame.
If size is negative, this function shrinks the window by
-size lines or columns. If that makes the window smaller
than the minimum size (window-min-height
and
window-min-width
), enlarge-window
deletes the window.
enlarge-window
returns nil
.
(defun enlarge-window-horizontally (columns) (enlarge-window columns t))
enlarge-window
but negates the argument
size, making the selected window smaller by giving lines (or
columns) to the other windows. If the window shrinks below
window-min-height
or window-min-width
, then it disappears.
If size is negative, the window is enlarged by -size lines or columns.
(defun shrink-window-horizontally (columns) (shrink-window columns t))
The following two variables constrain the window size changing functions to a minimum height and width.
window-min-height
automatically deletes it, and no window may be
created shorter than this. The absolute minimum height is two (allowing
one line for the mode line, and one line for the buffer display).
Actions which change window sizes reset this variable to two if it is
less than two. The default value is 4.
window-min-width
automatically deletes it, and no window may be
created narrower than this. The absolute minimum width is one; any
value below that is ignored. The default value is 10.
This section describes how to compare screen coordinates with windows.
window-at
returns nil
.
If you omit frame, the selected frame is used.
The argument coordinates is a cons cell of this form:
(x . y)
The coordinates x and y are measured in characters, and count from the top left corner of the screen or frame.
The value of coordinates-in-window-p
is non-nil
if the
coordinates are inside window. The value also indicates what part
of the window the position is in, as follows:
(relx . rely)
mode-line
vertical-split
nil
The function coordinates-in-window-p
does not require a frame as
argument because it always uses the frame that window is on.
A window configuration records the entire layout of a frame--all windows, their sizes, which buffers they contain, what part of each buffer is displayed, and the values of point and the mark. You can bring back an entire previous layout by restoring a window configuration previously saved.
If you want to record all frames instead of just one, use a frame configuration instead of a window configuration. See section Frame Configurations.
current-window-configuration
.
Here is a way of using this function to get the same effect
as save-window-excursion
:
(let ((config (current-window-configuration))) (unwind-protect (progn (split-window-vertically nil) ...) (set-window-configuration config)))
save-excursion
if you wish to preserve that.
The return value is the value of the final form in forms. For example:
(split-window) => #<window 25 on control.texi> (setq w (selected-window)) => #<window 19 on control.texi> (save-window-excursion (delete-other-windows w) (switch-to-buffer "foo") 'do-something) => do-something ;; The screen is now split again.
t
if object is a window configuration.
Primitives to look inside of window configurations would make sense, but none are implemented. It is not clear they are useful enough to be worth implementing.